Your goal is pretty intense.
I'm not sure how useful my feedback will be as I'm from a non-gaming background and my experience on Kickstarter only recently touches on gaming. Most of my advice is more general & people oriented - how to interact with backers during & post-funding, useful FAQs, etc. I've been compiling many of my thoughts into a single thread here on the group as I come across them again or as I'm talking with creators.
I'm also in the process of reading "The Kickstarter Companion" to see whats in it and how/when to recommend it.
Working on a new 200+ pages Kickstarter guide.
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- Posts: 663
- Joined: Wed Oct 29, 2014 1:29 am
- Location: NJ
- Contact:
-Tasha http://www.kickstarter.com/profile/479254504
Backed over 3,700 Kickstarters
Social media coach http://tasha-turner.com @turner_tasha
Add signature: Click your name, click send private message, click Profile tab, click Edit signature
Backed over 3,700 Kickstarters
Social media coach http://tasha-turner.com @turner_tasha
Add signature: Click your name, click send private message, click Profile tab, click Edit signature
Here is the latest draft:
https://dl.dropboxusercontent.com/u/900 ... pha373.pdf
The draft has undergone more re-organizations. Some paragraphs still haven't been touched for months, but others are starting to get closer to finalized.
https://dl.dropboxusercontent.com/u/900 ... pha373.pdf
The draft has undergone more re-organizations. Some paragraphs still haven't been touched for months, but others are starting to get closer to finalized.
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- Posts: 5
- Joined: Sun Jun 28, 2015 7:40 pm
What's the progress? September 2015 still a target date for final version?
Here is the latest draft:
https://dl.dropboxusercontent.com/u/900 ... pha384.pdf
The first major problem is that an active campaign can take priority (especially if it is struggling) over working on my guide with the amount of time each day I can allocate related to Kickstarter. I make far more progress in winter when I'm not helping projects as much.
The second problem is the backlog of notes on paper. The stack is about 3 inches tall of looseleaf paper. About 3 double-sided pages are being added per week, but only 1 page is getting typed up per week right now. One reason is that it is easier to keep making notes (a scope creep problem) than it is to type them up and figure out where in the guide to put them.
August and September had a lot of good examples which resulted in many notes about reward structures. I've been thinking about a few variants on Kickstarter campaign tactics after some chats about strategies. The recent talks of the ""Indiepocalypse" has also generated many notes about positioning games in a market. The potential size of the section about designing rewards structures looks like it will become so large that I've been thinking how I should break it apart. Re-organizing the existing content is still in progress to make it easier to navigate.
https://dl.dropboxusercontent.com/u/900 ... pha384.pdf
I had hoped to finish it to help promote the launch of a specific project back in August. In summer I could focus a lot adding to the guide, but then I realized I needed to switch to helping that campaign prepare. Progress has slowed since then. It gets less than an hour per day of additions.dalecool-invent wrote:What's the progress? September 2015 still a target date for final version?
The first major problem is that an active campaign can take priority (especially if it is struggling) over working on my guide with the amount of time each day I can allocate related to Kickstarter. I make far more progress in winter when I'm not helping projects as much.
The second problem is the backlog of notes on paper. The stack is about 3 inches tall of looseleaf paper. About 3 double-sided pages are being added per week, but only 1 page is getting typed up per week right now. One reason is that it is easier to keep making notes (a scope creep problem) than it is to type them up and figure out where in the guide to put them.
August and September had a lot of good examples which resulted in many notes about reward structures. I've been thinking about a few variants on Kickstarter campaign tactics after some chats about strategies. The recent talks of the ""Indiepocalypse" has also generated many notes about positioning games in a market. The potential size of the section about designing rewards structures looks like it will become so large that I've been thinking how I should break it apart. Re-organizing the existing content is still in progress to make it easier to navigate.
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- Joined: Tue Sep 29, 2015 6:28 pm
As a creator I would be happy to offer my opinions re: the Kickstarter process. I came in sort of blind and have learned a lot about the KS process over the last 29 days. I'd like to offer my take on the services and people that reach out once you've created the campaign and how much of a scam 85% of these people are. Like Malcolm X, get your hands out of my pocket!
Brainiacsfrommars - "PR company" Full of you know what.
Krowdster - Waste of money
Crowdcrux - Waste of money and sketch
Many many more to report!
Stephen, Really Big Lights
Brainiacsfrommars - "PR company" Full of you know what.
Krowdster - Waste of money
Crowdcrux - Waste of money and sketch
Many many more to report!
Stephen, Really Big Lights
You might check out Jamie Stonemaier's tips - http://goo.gl/LQ02ak
Lots of candid feedback, some of which you might find of interest.
Earl Brown
[email protected]
Lots of candid feedback, some of which you might find of interest.
Earl Brown
[email protected]
Here is the most recent draft:
https://dl.dropboxusercontent.com/u/900 ... pha401.pdf
Unfortunately I will have to take a bit of a break from Kickstarter to focus on my health. Progress has come to a stall because I've been priortizing effort into continuing the data collection, but even that may have to be paused. My health is probably the big reason for why I haven't kickstarted something like a physical copy of my guide yet.
Here is a photo with the notes that need to go into the guide in a box on the left:
http://i.imgur.com/VY6L83w.png
A note can be as simple as a reminder about a good article or something I've seen like the functional working "Back this project" button they made that appeared above the risks and challenges section for Luminoodle. It is all these little notes that can become the more valuable tips in such a guide.
https://dl.dropboxusercontent.com/u/900 ... pha401.pdf
Unfortunately I will have to take a bit of a break from Kickstarter to focus on my health. Progress has come to a stall because I've been priortizing effort into continuing the data collection, but even that may have to be paused. My health is probably the big reason for why I haven't kickstarted something like a physical copy of my guide yet.
Here is a photo with the notes that need to go into the guide in a box on the left:
http://i.imgur.com/VY6L83w.png
A note can be as simple as a reminder about a good article or something I've seen like the functional working "Back this project" button they made that appeared above the risks and challenges section for Luminoodle. It is all these little notes that can become the more valuable tips in such a guide.
Hi guys, my name is Aleks.
I have just started a telegram channel about innovations, gadgets and just curious stuff that goes along with it. Only handpicked and really awesome things
You are very welcome to join in!
https://t.me/AmazzingGadgets
I have just started a telegram channel about innovations, gadgets and just curious stuff that goes along with it. Only handpicked and really awesome things
You are very welcome to join in!
https://t.me/AmazzingGadgets