Kickstarter Video Games Master List
I'd be interested in this, too. I would also be interested in any statistics you could provide about some specifics that, as far as I know, nobody has actually quantized yet:
1) Many Kickstarter campaigns that fail on their first attempt succeed in their second attempt. But how many? And what is the proportion of second-attempt successes to failures? What about third attempts? Is there a point at which you can tell the person with a fair degree of confidence 'give up - the odds of you succeeding by trying another campaign on the same subject are virtually nil.'
2) It is a common assumption that a company that produced a successful Kickstarter will have a much easier time when they launch a second Kickstarter project, even if unrelated to the first. But does the data actually bear this out?
3) Are there any other indicators that point to a successful campaign and fulfillment? Are those campaigns with a video actually more likely to finish the product, or at least keep in communication after the campaign ends? Do multiple spelling and grammar errors indicate lower odds of a successful campaign, or does this not really matter? Are some countries/areas more likely to have a successful campaign than others?
That is a lot of questions, I know, but I'd be interested if you could answer any one or more of them (I know you won't be able to answer them all - that would take a whole research team and a grant, I suspect). I'd be interested in whatever you find.
1) Many Kickstarter campaigns that fail on their first attempt succeed in their second attempt. But how many? And what is the proportion of second-attempt successes to failures? What about third attempts? Is there a point at which you can tell the person with a fair degree of confidence 'give up - the odds of you succeeding by trying another campaign on the same subject are virtually nil.'
2) It is a common assumption that a company that produced a successful Kickstarter will have a much easier time when they launch a second Kickstarter project, even if unrelated to the first. But does the data actually bear this out?
3) Are there any other indicators that point to a successful campaign and fulfillment? Are those campaigns with a video actually more likely to finish the product, or at least keep in communication after the campaign ends? Do multiple spelling and grammar errors indicate lower odds of a successful campaign, or does this not really matter? Are some countries/areas more likely to have a successful campaign than others?
That is a lot of questions, I know, but I'd be interested if you could answer any one or more of them (I know you won't be able to answer them all - that would take a whole research team and a grant, I suspect). I'd be interested in whatever you find.
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- Joined: Fri Jan 09, 2015 8:25 pm
I'd be really interested in a list like this across other verticals aside from just games as well...