Working on a new 200+ pages Kickstarter guide.
Posted: Thu Jan 08, 2015 6:07 am
Over the last half of 2014 I've been slowly assembling a free Kickstarter guide for the /r/gamedev subreddit. Below is a link for BackerClub's community to see a sneak-peak of the in-progress draft.
https://dl.dropboxusercontent.com/u/900 ... pha132.pdf
What I am aiming for is not a beginner's guide, but a more intermediate to advanced guide about Kickstarter. This guide is in an incomplete state. I would describe it as a bit over 60% done for content. I am still adding notes from a big stack of papers under my desk. Right now a lot of effort is just organizing the information before I shift more focus towards proofreading, adding graphics and formatting. Sections with non-indented paragraphs are older and will be seeing a lot more attention in the future. By focussing just on the video games category I can be a lot less generic with the advice for indie game developer. If I tried to cover every Kickstarter category the scope would balloon even larger.
Even in my guide's incomplete state it may already be useful to some of the project creators here. The most frequent backers on Kickstarter are also some of the most experienced, so BackerClub's forum may produce some interesting feedback. I want to include multiple perspectives on some issues beyond the project creator side's of a campaign, such as the views of bloggers and backers. For those that came to BackerClub to discuss Kickstarter strategies and tactics with other frequent backers this is a good thread to do it.
https://dl.dropboxusercontent.com/u/900 ... pha132.pdf
What I am aiming for is not a beginner's guide, but a more intermediate to advanced guide about Kickstarter. This guide is in an incomplete state. I would describe it as a bit over 60% done for content. I am still adding notes from a big stack of papers under my desk. Right now a lot of effort is just organizing the information before I shift more focus towards proofreading, adding graphics and formatting. Sections with non-indented paragraphs are older and will be seeing a lot more attention in the future. By focussing just on the video games category I can be a lot less generic with the advice for indie game developer. If I tried to cover every Kickstarter category the scope would balloon even larger.
Even in my guide's incomplete state it may already be useful to some of the project creators here. The most frequent backers on Kickstarter are also some of the most experienced, so BackerClub's forum may produce some interesting feedback. I want to include multiple perspectives on some issues beyond the project creator side's of a campaign, such as the views of bloggers and backers. For those that came to BackerClub to discuss Kickstarter strategies and tactics with other frequent backers this is a good thread to do it.