A quality video can be very important to a campaign convincing people to pledge. It is one way that backers assess how professional a project creators is and what they often go to first for information about what the project is actually about.
It doesn't have to be fancy. What I'm looking for when the project creator talks is clear audio, a good camera angle (It helps avoid uncanny looking eye contact) and being well lit. Backers can understand that a project creator doesn't have the funds to pay for someone else to professionally record and edit a video for them. What to avoid is using the default title screens and transitions for popular video editing software like Windows Movie Maker. Some projects have bad audio mixing, meaning that I have to turn up the volume to hear someone talk then turn down the volume when a sound effect is too loud. If a person did not have much quality control over their own pitch video, then I begin to suspect they might not have much quality control over their final product.
For video game projects there is a strong recommendation against the project creator talking to the audience at the start of the pitch video. Potential backers immediately want to see gameplay and having to wait through even 30 seconds of self introduction can be too much. Many project creators need to understand that a large portion of backers won't care about the life story of the developer. They are here for the game. It is also good to have changes in the enegery of a video to keep it more interesting.
I like to use the video for
Hive Jump as an example of how to make a not boring video that still conveys a lot of information through visuals and pop-ups without the need for the developer to talk on camera. The tone changes at 00:18 and again at 01:56 to keep things more interesting and suspenseful. At 2 minutes 20 seconds it is not too long. A possible complaint is that there were no human faces in the video to relate to the project. To solve that one option is to have lots of video project updates where the developer talks to the backers.
Physical products on Kickstarter are going to want to pattern their pitch to mention a benefit each time a feature is mentioned. The
Coolest Cooler's pitch is the best example I know of for the infomercial style pitch on Kickstarter. There is also the pattern of show the problem first, then show the solution. The project creator only talks about himself at the end to build up trust that the campaign can delvier and what the funding will go towards achieving. It also provided a discount to backers as an incentive to support now instead of potentially later.
Nelly Cootalot: The Fowl Fleet is an example of how to do a comedic pitch video properly. Many bad comedic pitch videos focus too much on the skit and not on conveying information about what the project is. It also has a call-to-action for backers to share the project at the end.
One of the strengths of Kickstarter has over other early crowdfunding platforms was that it is able to host its own videos. I read an article that discussed how IndieGoGo has to use embedded YouTube videos. As a result search engines may bring people to the YouTube video instead of the IndieGoGo page. The conversion rate of views into backers drops as a result of adding an extra step of the person now has to go find the link to the IndieGoGo page to pledge.